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Second A Void Hope Dev Diary Gives Insight Into Atmospheric Adventure Coming To Switch And PC On February 29th

The second in a series of developer diaries giving an insight into the behind the scenes development of upcoming atmospheric narrative adventure, A Void Hope, has been released today. In the new dev diary, Lead Programmer Isac Degerborg talks about automating systems, the differences between Elden Pixels previous Alwa’s Legacy games and A Void Hope and more. A Void Hope is hitting PC and Switch on February 29th.

A Void Hope – Dev Diaries Pt 2: Programming

This dev diary follows the first entry featuring game designer Mikael Forslind discussing A Void Hope’s design, showing off early prototype footage and explaining how the game found its direction.

A Void Hope follows a couple trying to find a cure for an unknown affliction that seems to affect people’s memories, forcing them to venture into dark and dangerous streets and explore abandoned buildings in a collapsing city filled with delightfully detailed degradation rendered in Elden Pixels’ gorgeous retro-inspired pixel art style. A Void Hope’s haunting aesthetic is aurally enhanced thanks to Elden Pixels’ collaboration with renowned synthwave artist Waveshaper, who previously worked on the soundtrack for Furi, features sound design from Little Nightmares Audio Designer Christian Björklund and a story by science fiction and horror writer Frida Windelhed, creating a seductively chilling ambiance that is as emotionally engaging as it is aesthetically pleasing.

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